Psychosis in Games
May 16, 2023
Psychosis is badly written in games and will eternally be written badly. There is something appealing in including carefully mechanized psychosis as a punishment for your character’s actions or lack thereof, or as punishment for failure and success alike. That it always reacts to something, a brain-melt with a distinct source. Maybe containing the experience this way feels safer, with a clear cause-and-effect. The reality of psychosis does not matter to any creative medium as much as the expectation that the “psychotic” is violent, aggressive, dangerous, and manipulative.